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The very first experience I had with Java was just before joining Siemens
for their GameAPI. To get things up and running I got some advises from
Jacob Møller Jensen (CEO of Kiloo). Thanks go to Jacob :) The applet I started with writing was mainly to figure our how to create a buffer in memory for drawing pixels into, and then show this on the display. I wrote two versions, one that uses floating point and one that uses fix point, again to learn about how good the compilers are.
Image from RasterApplet Try the applet using Floating point for calculations. Try the applet using Fixed point for caculations.
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